IRAN DISERANG !!!

Pejabat di Iran menyebut adanya serangan worm kedua pada negara itu setelah Stuxnet. Namun pakar antivirus belum mendeteksinya. Brigjen Gholam-Reza Jalali, salah satu pejabat militer senior di Iran, mengklaim adanya serangan program jahat berjenis worm pada negaranya. Jalali mengklaim jika negaranya kembali menjadi target virus komputer dalam 'perang cyber' yang didalangi oleh musuh-musuh mereka . Seperti diberitakan TheRegister, Selasa (26/4/2011), Jalali mengatakan serangan itu sekarang masih diselidiki. Worm itu dijuluki Stars dan disebut sebagai 'virus mata-mata'. "Beberapa karakteristik Stars sudah teridentifikasi, termasuk bahwa ia kompatibel dengan sistem yang diserang dan kerusakan awalnya hanya sedikit serta bisa salah dianggap sebagai file executable milik pemerintah," tutur Jalali yang merupakan kepala unit anti sabotase di Iran. Jalali tidak menyebutkan sistem komputer apa yang diincar oleh Stars. Ia juga mengatakan negaranya harus siap menghadapi serangan serupa di masa depan. 


Di sisi lain, peneliti antivirus di luar Iran mengaku belum menemukan atau memeriksa adanya worm bernama Stars tersebut. F-Secure, misalnya, mengatakan belum bisa mengaitkan klaim Jalali dengan virus yang mereka teliti.
"Kami tidak tahu apakah ini serangan cyber lainnya terhadap Iran. Kami juga tidak tahu apakah ini hanya worm Windows biasa yang diumumkan sebagai serangan dalam perang cyber," tutur Mikko Hypponen, peneliti antivirus di F-Secure.

Tahun lalu, Iran menjadi korban serangan worm Stuxnet yang ditemukan di komputer fasilitas nuklir Bushehr. Jalali mengingatkan bahwa Stuxnet masih menyimpan risiko terhadap fasilitas nuklir Iran.

Sebelumnya, Jalali menuding perusahaan teknologi Siemens, turut membantu Amerika Serikat dan Israel dalam menyebarkan virus tersebut. Pasalnya sistem kontrol SCADA (Supervisory Control and Data Acquisition) yang menjadi 'korban' serangan itu adalah software milik perusahaan asal Jerman tersebut.

selain itu tahun 2010 lalu dunia cyber dicengangkan dengan terungkapnya fakta baru mengenai sebuah virus yang muncul dipertengahan tahun 2010 ini. Fakta baru apakah itu? yaitu tentang terungkapnya tujuan sesungguhnya sang pembuat virus yang bertujuan mensabotase Pembangkit Listrik Tenaga Nuklir Iran. Ini adalah sejarah baru dalam dunia Teknologi Informasi, bahwa pertama kalinya sebuah virus/worm sengaja dibuat dengan tujuan untuk menyusupi dan merusak sistem negara tertentu, bahwa pertama kalinya pihak tertentu dengan spesifik menargetkan sebuah sistem vital milik negara tertentu (IRAN), bahkan Kevin Hogan, senior director Symantec mengatakan 60% komputer di Iran telah terjangkit Stuxnet. 

Virus Stuxnet adalah sebuah worm baru yang pertama kali terdeteksi pada Juni 2010 oleh sebuah perusahaan security Belarusia(negara pecahan Rusia), awalnya Stuxnet dikenal sebagai worm biasa yang cukup canggih namun belakangan diketahui bahwa Stuxnet adalah worm yang dibuat khusus untuk menyusupi sebuah sistem tertentu, sistem tersebut bernama supervisory control and data acquisition (SCADA).

Menurut laporan berita nytimes, virus ini mungkin telah merusak fasilitas nuklir Iran di Natanz, dan menyebabkan penundaan proses pembangunan PLTN Iran di Bushehr. Perusahaan digital security Russia Kaspersky Lab mengemukakan pendapatnya mengenai Stuxnet “Sebuah prototype (program) berbahaya yang dapat memicu dibuatnya senjata-senjata cyber lainnya yang pada akhirnya nanti dapat menimbulkan cyberwarfare!

Pendapat di atas memang benar adanya, kita mungkin tidak akan lupa sejarah Perang Dunia I dan Perang Dunia II yang awalnya dipicu oleh serangan Jerman terhadap Polandia sehingga memicu negara-negara yang ada dipihak Polandia untuk membantu Polandia menyerang balik Jerman, sebaliknya sekutu-sekutu Jerman pun tidak tinggal diam.

Memang berbeda pemicu Perang Dunia I atau pun II dengan kasus Stuxnet ini, namun jika kita melihat konteksnya ada kesamaan. yaitu sama-sama terdapat penyerangan yang melibatkan dua negara dalam hal ini Iran dengan Israel, walaupun keterlibatan Israel masih dikaji terus namun penyelidikan memang ke arah sana.

Arti Android beserta fasilitas yang ada didalamnya

Tapi bila anda menanyakan ke orang Indonesia kebanyakan “Apa itu Android ?” Kebanyakan orang tidak akan tahu apa itu Android, dan meskipun ada yang tahu pasti hanya untuk orang tertentu yang geek / update dalam teknologi.
Ini disebabkan karena masyarakat Indonesia hanya mengenal 3 merek handphone yaitu Blackberry, Nokia, dan merek lainnya :)
Ada beberapa hal yang membuat Android sulit (belum) diterima oleh pasar Indonesia, antara lain:
Kebanyakan handphone Android menggunakan input touchscreen yang kurang populer di Indonesia, Android membutuhkan koneksi internet yang sangat cepat untuk memaksimalkan kegunaannya padahal Internet dari Operator selular Indonesia kurang dapat diandalkan, dan yang terakhir anggapan bahwa Android sulit untuk dioperasikan (dipakai) dibandingkan dengan hanpdhone macam Nokia atau Blackberry.

Apa itu Android

Android adalah sistem operasi yang digunakan di smartphone dan juga tablet PC. Fungsinya sama seperti sistem operasi Symbian di Nokia, iOS di Apple dan BlackBerry OS.
Android tidak terikat ke satu merek Handphone saja, beberapa vendor terkenal yang sudah memakai Android antara lain Samsung , Sony Ericsson, HTC, Nexus, Motorolla, dan lain-lain.
Android pertama kali dikembangkan oleh perusahaan bernama Android Inc., dan pada tahun 2005 di akuisisi oleh raksasa Internet Google. Android dibuat dengan basis kernel Linux yang telah dimodifikasi, dan untuk setiap release-nya diberi kode nama berdasarkan nama hidangan makanan.
Keunggulan utama Android adalah gratis dan open source, yang membuat smartphone Android dijual lebih murah dibandingkan dengan Blackberry atau iPhone meski fitur (hardware) yang ditawarkan Android lebih baik.
Beberapa fitur utama dari Android antara lain WiFi hotspot, Multi-touch, Multitasking, GPS, accelerometers, support java, mendukung banyak jaringan (GSM/EDGE, IDEN, CDMA, EV-DO, UMTS, Bluetooth, Wi-Fi, LTE, and WiMAX) dan juga kemampuan dasar handphone pada umumnya.

Versi Android yang beredar saat ini

Eclair (2.0 / 2.1)
Versi Android awal yang mulai dipakai oleh banyak smartphone, fitur utama Eclair yaitu perubahan total struktur dan tampilan user interface dan merupakan versi Android yang pertama kali mendukung format HTML5.
Froyo (2.2)
Android 2.2 dirilis dengan 20 fitur baru, antara lain peningkatan kecepatan, fitur Wi-Fi hotspot tethering dan dukungan terhadap Adobe Flash.
Gingerbread (2.3)
Perubahan utama di versi 2.3 ini termasuk update UI, peningkatan fitur soft keyboard & copy/paste, power management, dan support Near Field Communication.
Ice Cream Sandwich (2.4 atau 4.0)
Diumumkan secara resmi pada 10 Mei 2011 di ajang Google I/O Developer Conference (San Francisco), pihak Google mengklaim “Android Ice Cream Sandwich” akan dapat digunakan baik di smartphone ataupun tablet.
Honeycomb (3.0)
Merupakan versi Android yang ditujukan untuk gadget / device dengan layar besar seperti Tablet PC; Fitur baru Honeycomb yaitu dukungan terhadap prosessor multicore dan grafis dengan hardware acceleration.
Tablet pertama yang memakai Honeycomb adalah tablet Motorola Xoom yang dirilis bulan Februari 2011.
Google memutuskan untuk menutup sementara ke akses source code Honeycomb, hal ini dilakukan untuk mencegah perusahaan pembuat handphone menginstall Honeycomb pada smartphone.
Karena pada versi Android sebelumnya banyak perusahaan yang menggunakan Android ke dalam tablet PC yang menyebabkan pengalaman buruk penggunanya dan mengesankan citra Android tidak bagus.
PlatformAPI LevelDistribution
Android 3.0 (Honeycomb)110.3%
Android 2.3.3 (Gingerbread)101.0%
Android 2.3 (Gingerbread)90.7%
Android 2.2 (Froyo)861.3%
Android 2.1 (Eclair)729.0%
Android 1.6 (Donut)44.8%
Android 1.5 (Cupcake)33.0%
Data distribusi versi Android yang beredar di dunia sampai 15 Maret 2011

Applikasi Android

Android memiliki basis developer yang besar untuk pengembangan applikasi, yang membuat fungsi Android menjadi lebih luas dan beragam. Android Market merupakan tempat applikasi Android didownload baik gratis ataupun berbayar yang dikelola oleh Google.

 sumber : http://www.infoteknologi.com

Langkah-Langkah Reset Ink Tank Full Error Canon Seri iP dan mP

Tahap Pertama (Reset Hardware)
1. Matikan printer, lalu cabut kabel listriknya.
2. Tekan dan tahan tombol POWER di printer.
…(gunakan jari telunjuk untuk menahan tombol POWER ini)
3. Pasang kembali kabel listriknya.
…(jari telunjuk tetap menekan tombol Power)
4. Gunakan jari tengah untuk menekan tombol RESUME sebanyak 2 kali.
5. Lepaskan jari telunjuk anda dari tombol POWER.
…(Printer akan terdeteksi kembali sebagai printer baru)
6. Anda telah menyelesaikan tahap pertama untuk reset Ink Tank Full Error
…(lampu power berkedip-kedip). Lanjutkan ke Tahap Kedua!

Tahap Kedua (Reset Software) agar Permanen
1. Download Canon IP Resetter di sini
2. Ekstrak/Unrar file hasil download tesrebut di sebuah folder,
…misal C:\Resetter Printer
3. Pastikan attribut semua file di folder tersebut bebas dari Read Only.
…caranya : pilih semua file (Ctrl+A) > klik kanan di salah satu file > pilih properties >
…matikan tanda check di attributes Read-Only > OK
4. Klik ganda file GeneralTool.exe > akan tampil menu aplikasi GeneralTool for …
5. Pada USB Port pilihlah port yang aktif untuk printer anda.
6. Pilih (check) pada EEPROM CLEAR.
7. Sediakan kertas kosong untuk print. Lalu Klik tombol TEST PATTERN 1.
8. Restartlah komputer anda, hingga deteksi printer baru tidak tampil lagi.
Selesai.

Selamat mencoba, semoga sukses!

Cara lain :

ehm...Jika ternyata dengan cara diatas tidak sukses, maka coba ganti cartridge dengan yang baru atau pinjam punya teman yang lain, semoga berhasil!

JENIS DAN TYPE SOFTWARE RESET PRINTER

Berikut jenis-jenis Software Reset printer sesuai dengan jenis printer yang akan di reset. Biasanya satu Software Reset bisa di gunakan untuk beberapa jenis printer. Seperti yang terlampir di bawah ini :

1. RESETTER CANON iP1700, iP1300, ip6600, iP6000, iP6210, iP220D, mP830
2. RESETTER CANON iP1200, iP1600, iP2200, iP4200, iP5200, mP150
3. SOFTWARE RESETTER CANON i250, i255, i320, i350, i355
4. SOFTWARE RESETTER CANON PIXMA iP1000, iP1500
5. SOFTWARE RESETTER EPSON
CX-4600,CX-5300,CX-5100, RX420, RX425, RX620, R1800, C50, C60, C61, C62, C20/C40, C43, C45, C41, C46, C65, C85,C86,CX-3600,CX-6600,R800,SC-740, RX600, Stylus400, 440, 480LPT, 480SXU/580, Stylus600, 640, 660, 670, 680/777, 740, 760, 800/850, 860, 880, 900/EM-900C, 980, 1160, 1520, 3000, C63, C64, C70, C80, C82, C83/C84, C85/C86, CX3100/3200, Cx3600, CX5200, CX5400, CX6400, Photo EX, Photo700/IP-100, 750/PM-770c, 780/790, 810/820, 825/915, 830/830U, 870/PM-875DC, R200/210, R300, R800, RX500, RX600, 890, 895/785EPX, 900, 925/934, 950/PM-950C, 1200/PM-3000C, 1270/PM-3300C, 1290,2200/PM-4000EPX, 5000/PM-5000C.

CANON iP1200, iP1600, iP2200, iP4200, iP5200, mP150

Tahap Pertama (Reset Hardware)
1. Matikan printer, lalu cabut kabel daya listrik
2. Tekan & tahan tombol POWER printer gunakan jari telunjuk
3. Pasang kembali kabel daya listrik
4. Gunakan jari tengah untuk menekan tombol RESUME sebanyak 2 kali
5. Lepaskan jari telunjuk anda dari tombol POWER
6. Anda telah menyelesaikan tahap pertama untuk reset Ink Tank Full Error
(lampu power berkedip-kedip)

Tahap Kedua (Reset Software) agar Permanen
1. Download aplikasi resetter (besar file 9,7 MB)
2. Ekstrak/Unrar di folder C:\IP1200
3. Pastikan attribut semua file bebas dari Read Only
4. Jalankan GeneralTool.exe
5. Pada USB Port pilih Port printer anda
6. Pilih (centang) EEPROM CLEAR
7. Sediakan kertas kosong untuk print, lalu klik tombol Test Pattern 1
8. Selesai, printer IP1200 dan IP1600 anda normal kembali
Diposkan oleh bintang di 12:49
1 komentar:
cuma pengen berbagi pengalaman nih, saya udah lama make printer canon mulai dari type yang i320, i255, i1000, i1200, i1600, i1700, i2200 n sekarang i800. diantara semua type itu yang paling awet n mudah resetnya itu yang i320, 255 n i1000. kalo udah blink pertama reset manual dulu:
1. matiin power (cabut kabel)
2. tekan resume
3. colok power (masih tekan resume), trus lepas resumenya
4. trus tekan resume 4 kali (bakal kelihatan lampu -orange-hijau-orange-hijau)
5. lepas resume
6. turn off power then turn on

abis itu baru di reset pake softwarenya. linknya banyak gw dpt di fixyourownprinter.com
nah kalo utk yang seri i200, i1300, i1600, i1700, i2200, cara reset manualnya agak beda dikit yaitu pada langkah ke empat cuma di tekan 2 kali saja, tapi kadang ada printer dr type ini yang tidak bisa di reset manual. jadi selama pengalaman saya ada yang bisa di reset manual ada yang tidak. jadi cara saya utk ngatasi sering-sering di cek pake software reseternya (general tools) utk lihat jumlah printingnya udah berapa halaman, jadi sebelum blinking ya direset softwware dulu. utk software resetenya yang saya punya ada utk i320, i1000, i1200-i1600, i1300-i1700, i2000-i2200, utk yang i1800 masih hunting nih,

sumber:
http://indoresetter.blogspot.com
http://resetprint.blogspot.com

FINAL FANTASY II trick

The Empire Attacks
The game begins with a cut scene depicting the Empire's invasion of the kingdom of Fynn. As Imperial soldiers charge through the city, four youthful orphans (Firion, Maria, Guy, and Leon) flee for their lives and are attacked by Black Knights, initiating your first battle. You can't win this fight, so use it to get used to the game's battle mechanics. After the Black Knights beat all the HP out of you, Firion will black out.
Altair
Firion will awaken in the rebel hideout in Altair, along with Maria and Guy. Speak to Princess Hilda in the throne room and she'll tell you the resistance's password: Wild Rose. You'll need this password when speaking to NPCs in the future, so Firion memorizes it. Now head into the town. Talk to the citizens here, and be sure to spend your money on the spells offered in the Magic Shop. Buy a couple Cure Tomes and use them on Firion and Maria to learn Cure, and pick up a Fire Tome while you're at it for some offensive magic. You should now spend some town wandering around outside of town, getting into random battles to boost your characters' stats, and gain some Gil for some shields. When you're sufficiently powered up, head north across the bridge to the town of Gatrea.
Gatrea
Stay at the Inn if you need any rest, and stock up on anything you need from the paltry shops here. That's really all there is to do, so leave town to the west. Follow the lake northwest until it curls back around, then head south to Fynn.

Fynn

Note that there are random battles here, and if that wasn't annoying enough, speaking to the guards in town will most surely end in having your keister handed to you. Head north as if you were leaving the town, then walk east around the outside of the city to reach the Pub. Talk to the man standing in the corner (who's not a guard) and give him the password (Wild Rose). He'll let you speak to a wounded man, who's actually the Prince of Kashua, so give him the same password. Before he dies, he'll give you the Ring, which you need to show to Hilda.
Leave town and head all the way back to Altair. Show Hilda the ring, and she'll make you official members of the rebel force. She then gives you the task to locating mythril, since you won't be able to stand up to the Empire without it. Now speak to Minwu, who's standing next to Hilda, and he'll join your party after telling you that you should all head for the town of Poft. Speak to Hilda again to learn the keywords "Dreadnought" and "Airship," then leave town. Cross the lake northeast of Altair on your new Canoe, then enter the village of Paloom.

Paloom

Buy the new spells available here via Tomes, and purchase some new equipment, if your pockets are sufficiently deep; otherwise, just speak to the sailor wandering around aimlessly near the town entrance. He'll offer to sail you to Poft for a laughable 32 Gil, so take him up on it. Leave town and take the ship to Poft. Or just walk there, if you want the training; the town is to the northeast.

Poft

You can speak to Cid here to take his airship to your next destination, Salamand, but it's just a short walk away to the northwest, so decline his offer. Head out of town and head north, then west to Salamand.

Salamand

This is just a pit stop on your way to your next destination (just as Poft was), so buy new weapons and armor from the shops, as well as the new spell Tomes. It seems all but one man here was kidnapped to work as slaves at Semitt Falls, and the one man left, Josef, won't tell you where the mythril is until you rescue them! To get to Semitt Falls, leave town and head east, hugging the mountains south of you until you reach the sea. Now hop in your canoe and take it east up the stream to the cave on the eastern edge of the lake.

Semitt Falls

This is the first real dungeon of the game, and as such, you should bring along plenty of restorative items for the long haul, as well as spells to take down the Green Slimes in battle. Make your way to the west to head down to B2, and when you reach the four doors, take the leftmost one to head down to B3. You'll soon face another row of doors, and again, enter the leftmost one. Talk to Paul here, and he'll help you set the prisoners free. Make your way through B4 to B5, and cross the long bridge to pick up the Teleport Tome; just note that you'll have to fight a Land Turtle to claim it. Now go back across the bridge and follow the path to the Sergeant, the first boss of the game.
BOSS: Sergeant
If you've been training, your physical attacks will take off healthy chunks of damage from the Sergeant's HP reserves, but the key to beating him down involves the copious use of magic. Cast Protect on your party, then let loose with your highest-trained Fire and Blizzard spells to make this battle pass as easily as fiber.
Take the mythril now and teleport out of the dungeon, back to the world map. Return to Salamand and speak to Josef, and heal up at the Inn. Walk back to Poft and pay the sailor to take you back to Paloom. Now cross the lake to the west and head south, back to Altair. Show the mythril to Hilda, and she'll suggest taking it to Tobul, the blacksmith in the Weapon Shop. Hand it over, and now all the shops in town will carry mythril equipment!
Buy as much of it as you can, then speak to Hilda again to learn that the Empire is building a giant airship, the Dreadnought, at Bafsk, to the northeast. You simply must put a stop to it! Head back to Poft, then go east around the mountains and enter.

Bafsk

Purchase the new spells from the magic shop here (at the very least, Esuna and Basuna). There's also new equipment in the shops, so buy as much as your wallet can afford. Now speak to the guard in the southwest part of town and ask him about the Dreadnought. He's working for the rebels, so he'll open up a secret passage leading to the Bafsk cave, where the Empire is almost finished building the Dreadnought.

Bafsk Cave

This "dungeon" is very straightforward, so just head up to 1F to run into the Black Knight, who tells you that the Dreadnought is in fact complete. Watch as it takes off on its maiden voyage, then head back into the cave and go right to find another door. Head through it, take the Pass, then step on the teleporter to the right to warp out of the cave.

The Search for the Goddess's Bell

You have to return to Altair once again and speak to Hilda about what you saw, but first stop at Poft and speak to Cid to learn the keyword "Sunfire," which is what powers the Dreadnought. Now head to Altair. The town has been ravaged by the Dreadnought, so report your now redundant findings to Hilda. Minwu will leave your party to help the survivors, but don't worry, as you'll acquire a replacement soon enough. Ask Hilda about the Sunfire, and she'll tell you its whereabouts: Kashua. Head to the King's bedroom next and speak to him about the Sunfire. He will remember that you need the Goddess's Bell to open the door to the Sunfire. Talk to Hilda about the Goddess's Bell, and she'll say it's located somewhere far to the north, and to ask Josef more about it.
Return to Salamand and speak to Josef in the house on the right about the Goddess's Bell. He'll mention needing the Snowcraft in order to reach the Bell, and decides to join your party to help you acquire it! Trek back to the Semitt Falls and find the blue stone you couldn't do anything with on your first run-through here. Stand on the square directly northeast of it and face east. Examine the wall here to open up a secret passageway leading to the Snowcraft.
Take your brand new Snowcraft north between the mountains and east onto the snow. Head all the way to the far eastern side of the snowfield to find the Snow Cavern, then park your Snowcraft and step inside.

Snow Cavern

There are six floors to this dungeon, and it's relatively straightforward, so I will list the treasures that can be found on each level. In B1 you can obtain 250 Gil from a couple of chests along the path, then take the stairs to B2. You can't get the treasures here for now, so just circle around and head to B3. Go left to grab the Antarctic Wind, then go back to the fork and then south to eventually reach another intersection. Head north from here to wind up back at B2, and now you can collect those treasures, which include a Mythril Mace, Battle Axe, and an Antidote. Head back to the intersection on B3 and go south to reach B4. Go north for a Potion, east for a Blizzard Tome, south for another Potion, east for a Mythril Spear, then north past the door to the stairs to B5. Here, go west for a Mythril Shield, south for the Ancient Sword, and east to a room filled with beavers. Speak to them about the Goddess's Bell to learn about the secret passage to the right. Head there and through to reach B6. Grab the Silver Cuirass along the way to the next boss, the Adamantoise.
BOSS: Adamantoise
This turtle is weak against Ice (what it's doing in the Snow Cavern is beyond me), so cast your strongest Blizzard magic repeatedly (hopefully you've leveled it up to around 5). If the Adamantoise is mopping the floor with you, cast Protect on your teammates, and if you're still getting beaten, spend fifteen minutes leveling up your Ice magic!
Now head up and grab the Goddess's Bell, then ascend the new staircase to reach B1. Heal your party up, because you have another boss to face before you can exit: the traitor, Borghen.
BOSS: Borghen
Thankfully, he's nowhere near as difficult as the Adamantoise. He has a paltry 240 HP, so just hammer him with your physical attacks until he's dead, which shouldn't take more than a couple turns, maximum.
Afterwards, Borghen will spring a trap that take's Josef's life. Buck up, then hike back to Poft. Head to the pub and speak to Cid's assistant to arrange a flight to the Kashuan Keep. You could walk there, but it is a long walk, so do so at your discretion.

Kashuan Keep

This castle is deserted by civilized humanity and overflowing with monsters, so expect to fight your way through here. You'll need Egil's Torch if you want to take the Sunfire, and it's at the end of this dungeon, so start out by heading past the Sunfire and using the Goddess's Bell on the door behind it. Ascend to 2F and you'll run into Gordon, who's actually a member of the Kashuan royal family. He's also trying to get the Egil's Torch, so he joins your party! Continue to the next staircase, which takes you back down to 1F. Go south, grab the Cure Tome, then head around to some stairs leading back up to 2F. Go south when you can, then right and up to find some Gil in a chest, then continue on this path to the left to reach the stairs to 3F. Head to the columns, then take the middle path down to a Golden Shield. Return to the columns and take the right path down to the next set of stairs. On 4F, take the second path south and go through the northern door to find a Werebuster, Mythril Axe, and a Mythril Sword. Continue to 5F, then go east and then south to find a suit of Golden Armor. Head to the northeast room to find an Antidote, Mallet, and Eye Drops, then take the stairs back to 4F in the southwest corner. Heal your party, save your game, then enter the door to find the keeper of the Egil's Torch, the Red Soul.
BOSS: Red Soul
Unlike the Adamantoise, the Red Soul can only be harmed by physical attacks, so put your magic away and start pounding away at it. Make sure someone has the Ancient Sword equipped to Curse the Red Soul, but other than that, just try to keep all four of your crew alive while you're hacking and slashing this boss's 540 HP away.
Take the Egil's Torch, then Teleport back to the entrance. Use the torch on the Sunfire to claim it, then step outside. The Dreadnought will appear and snatch up Cid and Hilda in the airship, your ride home!

Via Chocobo

Rather than walk all the way back to Altair, head south of the Kashuan Keep to find the Chocobo Forest. Walk over the clearing to enter, then approach and capture the chocobo. You can do one of two things now: either ride the chocobo back to Altair and speak to Minwu to learn the Dreadnought's location, or just go south of the Chocobo Forest, south of the desert, to reach it directly. Either way, you'll probably want to spend some time battling with the local monsters to power up your characters before entering.

Dreadnought

As you step inside, you'll find a guard blocking the way ahead. Avoid fighting him by showing him the Pass you picked up earlier, and don't talk to any other guards aboard, unless you feel like fighting them. Take the stairs to the second level, then go to the southeast corner of this area and find the secret passages in the right wall leading to a Sheep Blade. Head back to the stairs you took here and go through the door to the northeast. On 2F, head to the split in the path and go east to find a Potion and Hi-Potion. Return to the fork and go west this time to another fork. Go west first for a Dark Bow, then go back to the fork and go south to yet a third fork. Go west for some Thief's Gloves, then east to find Cid and Hilda. Talk to Cid, and he'll escort Hilda out (dealing with all those guards? Good luck...) while you destroy the Red Soul powering the ship.
Head back to 1F. Return to the first set of stairs you took down and go south at the fork instead of north; take the stairs you reach to 4F. Head right of the stairs to 5F here to find some treasure chests you can loot. Note that the third chest from the left contains an Ice Shield, but that you'll have to fight a Hill Gigas to claim it (just hit him with the Ancient Sword and you'll be fine). Ascend to 5F, where several guards are patrolling. You have to avoid them, so head all the way east, then all the way north, then south past the guard. Circle counterclockwise to the top of the room, then go southeast to reach the exit in the middle of the room. Chuck the Sunfire into the Dreadnought's engine, and the Dark Knight will appear. Maria will recognize his voice as her brother's, and you'll all sprint from the Dreadnought just before it goes up in smoke.

Regrouping in Altair

Head to the King's bedroom and watch his final moments upon the mortal coil. The King passes leadership of the army over to Gordon, effectively ending his tenure as a member of your ragtag group of rogues. He also commands Minwu to track down the ultimate magic spell, while Firion & Co. culls the Dragoon forces from Deist. After the King kicks the bucket, speak to Gordon to learn the keywords "Dragoons" and "Wyverns." There's a ship waiting in Paloom to take you to Deist, so head there at once.

The Thief

When you reach Paloom, speak to the new woman in town and she'll offer to sail your party to Deist for free. Despite Maria's misgivings, hop in the ship to the east. On the way to Deist, the woman, Leila, tries to steal from you, and sends a group of her pirate cronies to kill you. Each one only carries about 90 HP, so blast them with a high-level spell to kill them all in a single blow. Friendless, crony-less, Leila joins your party and gives you control of her ship. Sweet! Be sure to equip Leila with the best equipment you can, then make for Deist, which is located on an island in the north-east corner of the world.

Deist

Castle Deist is monster-free and packed with lots of great treasure, including Black Magic tomes and the powerful Wing Sword. While you're looting the castle, keeping speaking to the young boy until he goes to his mother's side, then ask her about the Dragoons and the Wyverns. She says you need a special pendant to speak to the Wyvern here, and it's located in the Deist Cavern, just north of town. Head there post haste!

Deist Cavern

Go east when you enter the cave and descend the stairs you come to. You'll find a room containing the Pendant, so hike back out of the cavern and return to Deist. Speak to the Wyvern and ask him about the Wyverns; he'll give you a Wyvern Egg, which it wants you to place in the Life Spring at the bottom of the Deist Cavern. Now head back to the cavern's entrance and note that there are two path left to take: one to the southwest and one to the southeast. The southwest path leads to several treasures, including a Potion, Flame Bow, Sage's Wisdom, Saint's Spirit, and a suit of Knight's Armor guarded by Adamtoises. The path to the Life Spring lies to the southwest however, so take that route to B2.
Go south when you can here to claim a Mythril Helm, then north for a suit of Mythril Armor. Now take the bigger route south to the stairs to B3. Avoid the bridge (it's not as sturdy as you might think), heading along the path and picking up the Mythril Gloves and Mythril Mirror along the way. Return to B2 now and go north to reach a different section of B3. Grab the Mythril Shield here and go north to the stairs to B4. Go northwest for an Acid Phial. Now find the stairs to B5 to the southeast. Here, enter the third door from the left and heal your party up, because you're about to fight your next boss.
BOSS: Chimera
You may actually be facing multiple Chimera here, making this battle either very easy or only moderately easy. Hack at the Chimera with the Wing Sword you picked up in Deist while the rest of your team also dishes out physical attacks. Magic doesn't work too well against it, so stick to your weapons, and make sure your designated White Mage is healing the party when necessary. Depending on how many Chimera you're facing, this battle won't take very long.

The Kidnapped Queen

With the Chimera out of the way, place the Wyvern Egg in the Life Spring. Now teleport out of the cavern and return to Altair. Head to Hilda's room and speak to her, and she'll start acting strange. It seems the wrong Hilda has been rescued--this one's a demon!
BOSS: Lamia Queen
The Lamia Queen boasts a nasty 1,290 HP and the ability to Charm your characters (curable with Basuna), and her physical attacks (which she primarily uses) can be brutal. Cast Protect on everyone in the party and just have everyone but your designated White Mage (who should be healing!) attacking with their weapons. If anyone dies, just revive them quickly and keep hacking at the Lamia Queen until she dies for her imposturous ways.
Afterwards, Gordon will enter and report that the real Hilda is being held as grand prize in a tournament in Palamecia. I guess that's just how they do things in those desert nations... Gordon then rejoins your party, so equip him properly. Now hop in your ship and sail to the desert south of Kashua. The desert is surrounded by mountains, but there are openings to the north, west, and south. Pick one, and cross to the eastern edge of the desert, where the Coliseum is located. Enter after healing your party and saving your game. NOTE: You'll have a boss fight shortly after entering, so you may want to take some time to buff up your characters with the local monsters.

Coliseum

Approach the Emperor here and you'll immediately have to fight off a dangerous Behemoth!
BOSS: Behemoth
The Behemoth doesn't use magic, sticking solely to physical attacks that, depending on how much you powered up your teammates, can either really hurt or only moderately sting. Cast Protect on your party to lessen the damage, then attack with your weapons as your White Mage heals. That's all there is to this battle.
Your party will fall through a trap after the Behemoth is vanquished, eventually landing you all in the RPG-requisite prison. You'll find Paul here, who you may remember rescuing from Semitt Falls. We'll, he's here to return the favor! Go north from your cell, then east, then south to a door leading to an Ether, Elixir, and Cottage. Leave, then head north as far as you can, then east as far as you can. Enter the door and climb the stairs to B1. Free Hilda from the far right cell, then go back to where the path leads to a staircase below the one you took here. Now head out the front gate and return Hilda to Altair.

Rebel Camp

Most of the citizens have left town and marched north to fight the Empire in Fynn, and set up camp west of Gatrea. Head to this camp and speak to Gordon, who tells you to go kill the Imperial commander at Fynn (since, apparently, he's too lazy/chicken/useless to lead his army there himself). Since you're in no position to argue (not sure why though, since you've done all the work in terms of destroying the Empire, while Hilda and Gordon have done a whole lotta NOTHING), head to Fynn.

Liberating Fynn

Head to the castle and enter. The enemies here are all of the wizarding variety, and as such can be a royal pain in the hindquarters. You should ignore the chests in this "dungeon" for now, since the random encounters will disappear here once you've defeated the boss on 4F. Head forward to find Leila and recruit her once again, then head up the stairs to the second floor. The stairs up are right next to you, so take them to 3F, and then up again to 4F. Save your game, then talk to Gottos in the throne room to trigger a battle with him!
BOSS: Gottos
Cast Blink and Protect, and try to cast Sleep on Gottos to further incapacitate him. Defeating him is a simple matter of having your strongest fighters attack him while your mages cast high-level offensive spells. Gottos has 2,000 HP, but they won't help him here, as you should severely overpower him.
The castle is now scoured of Imperial scum, and that includes the random battles that once infested it! Hilda and Gordon move back in to their rightful castle, a castle you should thoroughly loot now for lots of goodies. Speak to Hilda about Minwu and she'll say he went off to Mysidia to find the ultimate spell. Keep talking to learn about the two masks needed to unseal the Ultima Tome, and that one of the masks is hidden below Fynn Castle. Learn the password to the door leading to the mask, Ekmet Teloess, though neither Hilda nor Gordon knows where this door is.

The White Mask

For now, head into the town of Fynn. You can finally access the Inn and shops here, so be sure to sell off your old equipment and buy new weapons and armor, as well as very useful items like Ethers, Elixirs, and Cottages. When you're done shopping, talk to Paul in the southwest corner of town about the password, and he'll give you the location of the secret door. Head to the throne room as he said and stand in the northeastern corner. Ask the wall about the password and it will open up for you. Head down to B1 of Fynn Castle's secret dungeon.
There are lots of useless treasure on this floor, so skip past them all and make directly for B2. The items here are slightly better (an Ether, in any case), so pick them as you descend to B3. Grab the Flame Shield from the southwest corner and continue to B4. Go east on the northern path here to find a Power Staff, then far to the east to grab some Flame Armor. Now go south, picking up the Betrayal Fang on your way to the next staircase down. On B5, take the third path north to find an Orichalcum, then go north and east to six doors. Head through the second from the right to claim the White Mask.
Teleport out of the dungeon by stepping on the blue tile, and heal up in town. Buy more supplies, then get into your ship and sail to Mysidia, the town in the middle of the southern half of this continent. There are a lot of mountains near it, so you'll probably have to walk around them to reach the town.

Mysidia

Shop first. If you have 20,000 Gil, buy the Holy Tome from the Magic Shop, as it's quite the powerful offensive magic! You can also buy some decent gear in the Weapon and Armor shops. Your primary task here, though, should be to place the White Mask on the Goddess Statue via the stairs in the middle of town. Time to find the Black Mask. It's located on an island in the middle of the southern sea, due west of where you destroyed the Dreadnought. Sail there in your ship and enter the island's dungeon.

Tropical Isle & the Black Mask

Head west, then south. When the path veers north, take it to the staircase down to B2. If you want to explore a different section of this dungeon for some treasures and a shop, take the stairs to the north; otherwise, head east to the next floor down. Go south for some Garlic, then go counterclockwise from the entrance to the stairs to B4. There are several exits here to treasure, but the true exit to B5 lies in the northeast corner of this floor. On B5, go southeast for a Sleep Tome, then west to a door leading to this dungeon's boss.
BOSS: Big Horn(s)
You may only have to face one Big Horn, or as many as four, so be prepared. In any case, the Big Horn is a pathetic excuse for a boss, and a few strong physical hits and high-level spells should make rather quick work of it.
Take the Black Mask from the chest here, and use the teleporter behind it to warp out of this dungeon. Sail back to Mysidia to heal up, then sail around to the eastern side of this continent. Walk southwest between the mountains to reach the Mysidian Cave.

Mysidian Cave

Head west from the entrance, up the stairs, and take the second path south to grab a Gold Hairpin. Now take the first path south, then go east to find the Black Garb. Go back to the fork and go south now, following this route until you reach the Doppelganger. Use the Black Mask on it to make it go away, then head down the stairs to B2. Go north and east, then down the first set of stairs south to claim a Power Staff. Go back up the steps and continue to the stairs to B3. Check the walls here for hidden passages, then head to B4. Go to the southwest corner of this level, then east and up the stairs. Now head west and down more stairs to find a Potion, then southwest to three doors. Go through the center door to find a Phoenix Down, Gold Needle, and a Bell of Silence, then leave and take the stairs down to the southeast. East of where you come in you can fight a monster for a Drain Tome; go south whether you do or not and then east to some steps. Climb the eastern side, then go northwest, then south to another set of stairs leading you to a door. Head through to fine an Osmose Tome, Drain Tome, and most importantly, a Crystal Rod. This is what you came here for, so teleport out of this dungeon and get back on your ship.
Your next destination is the atoll north of Mysidia, where the Mysidian Tower stands tall. But before you can land, the great sea beast Leviathan emerges from the cold depths and swallows you whole!

Inside Leviathan

Grab the Twist Headband and the Power Vest on your way down the path to the next level down. Go north past the harmful pools of liquid (stomach acid?) and go west to the second path north, where a Power Armlet awaits (hmm...seems the Leviathan has expensive tastes!). Talk to the other people Leviathan has swallowed, then speak to Ricard and show him your Crystal Rod. He'll be so impressed he'll join your party! Now go west, then north to the next level down. Go northwest, then north to claim a Gaia Blade, and just south of that, a Diamond Shield. Make for the western side of this level, where the boss awaits. Heal before approaching it.
BOSS: Roundworm
The Leviathan's got worms! Yuck! Worse, the Roundworm has a very high attack power, and can hit quite hard. Counter this by casting Blink and Protect on your party, then lay into it with your physical attacks. Casting Berserk on your heaviest fighters wouldn't hurt, either. Keep attacking and healing and the Roundworm will go down eventually.
Hop back in your ship now that you're free and sail to the closest town to heal up. You're also going to want to stock up big time on restorative items, like the aforementioned Elixirs, Ethers, and Cottages. You may also want to train with the local wildlife to boost your stats. When you feel you're ready for a very long dungeon, sail back to the atoll and enter the Mysidian Tower.

Mysidian Tower

There are ten levels to this tower and three bosses, so it might be a good idea to stick to the main path for your first run-through, then pick up all the extraneous treasures after you've finished it. Make sure you bring along lots of Ethers, as you'll need them to keep your MP afloat through the entire tower.
Use the Crystal Rod to enter the first floor of the tower, then take the stairs in the middle of the room to 2F. The stairs here are just to the south, so take them to 3F. Follow the path here, and heal up after stepping through the lava (those are quite the resilient boots you're wearing). Take the door on the left when you reach the four doors, then take the stairs up. Go through the next door, heal your party, save your game, then speak to the small mage here. He'll start growing, triggering the first boss fight of the tower.
BOSS: Fire Gigas
To kill the Fire Gigas, have your strongest fighters attack him with the Ogrekiller weapon while your mages cast your highest-level Blizzard magic. To protect your party from the Gigas's attacks, cast Blink and Protect. With the Ogrekiller and high-level Blizzard magic, the Fire Gigas's 1,800 HP will fall fast.
Head north once you've defeated the Fire Gigas (or Teleport out, heal up, and search the first three floors for the Fire-based weapons and armor) to find the stairs to 4F. The decor has switched from fire to ice now, so if you happened upon any of the Fire weapons in the previous three floors, they'll come in handy here. Stay against the right wall to take the very brief route to the stairs up to 5F (this floor is relatively brief, so you may want to wander around a minute to collect all the Ice-based weapons and armor before ascending). Follow the path, avoiding the sharp ice and grabbing the Ice Brand along the way to the stairs leading to the boss. Heal and save again, then continue on to the Ice Gigas.
BOSS: Ice Gigas
Again, those fire weapons from the first three floors will come in handy for this fight. Hit him with the fire weapons and cast your strongest Fire-based spell. This fight should go just like the one with the Fire Gigas, with your weapon and spell choices the only difference.
Continue now to 6F (or, like before, teleport out, then search floors 4 and 5 for any treasures you missed). Head south, then go east and take the second path south. Go east now to the bottom of the floor, then west to the stairs to 7F. The boss is just north of you here, but you may want to go northeast to grab the Hermes Shoes first, as they're quite useful.
BOSS: Thunder Gigas
Cast Protect, Shell, and Blink on your party straight away, then attack with your strongest weapons. Toss the Acid Phial and any spare Scourge Tomes you have at it, and cast your best Poison spells his direction. The Thunder Gigas hits hard, but will usually only attack one of your characters at a time, meaning that you could just keep reviving your fallen comrades without healing and attacking until his 2,500 HP have been shaved off.
Head through 8F to the middle of the room, and head north as far as you can before turning east. Open the chest here to fight off Gottos and claim the powerful Flare Tome! Go south now to the stairs to 9F. You can go northeast corner to claim the Black Robe from a chest, but you'll have to fight a boss-level White Dragon for it. Whether you choose to fight the White Dragon or not, head to the southeast of the Black Robe's chest to find four doors. Enter the second door from the left to reach 10F, the final floor of the tower. Minwu's here, and he'll break the seal on the Ultima Tome, dying in the process! But all is not lost: you still have the Ultima Tome! Touch the four spheres on either side of it to increase your party's stats, then give the Ultima Tome (White Magic) to whomever you choose, and start using it to power it up now! Use the blue teleporter here to warp out of the tower for good.

The Wyvern

If you stop by any of the towns on your way back to Fynn, you'll notice that they've been demolished...by the Emperor, no doubt! Return to Fynn, noting the giant tornado whirling nearby. Heal up at the Inn, then head into the castle to speak to Hilda and Gordon. They'll tell you that the cyclone outside is the Emperor's doing, and that it can't be accessed on foot--you must approach it from the sky.
Head down to the first floor, then take the stairs in the southwestern corner up two floors. When you reach a point where you can go north or east, head north until you reach a mirror, and show it your Pendant. The egg that you placed in the Life Spring earlier in the game appears and hatches, leaving behind a brand spanking new Wyvern ready for flight! Now head to Paul's home in town and ask him about the Cyclone. He'll hand over several treasures, including the great Blood Sword. Now leave town and walk directly into the Cyclone. The Wyvern will fly you all into the eye of the storm.

The Cyclone

Start off by going east, climbing the stairs up to the second level, 2F. Take the Ripper northwest of where you come out, then go south and around to the stairs to 3F. Continue until you reach a Poison Axe, and be wary of the strangely-colored floor tiles, as they'll suck your HP away when you stand on them. Now teleport back to the first floor. Head west from the stairs to 2F, then south to reach some stairs leading to a different section of 2F. Head along the path and up to 3F, then go west to the next set of stairs to 4F. Head north to a wall, then east to find the Diamond Helm. Go west as far as you can for the Diamond Gloves, then return to 3F. Go south now and around to some stairs leading to a different section of 4F. Go east to two staircases and head up the left one to 5F. Move along this route to find two chests containing a Defender and Diamond Armor, then return to 4F and head up the right stairs this time. Follow this path to 6F. Head to the northeast corner of the room, heal up, then open the chest here. You'll have to fight a Green Dragon for this treasure (the Wind Flute), so kill it with Thunder spells. Go upstairs now to 7F. Heal your party again, then head up to face the Emperor himself.
BOSS: The Emperor
You'll have to fight your way through two groups of Royal Guards before you can attack the Emperor himself, along with two more Royal Guards and a Wood Golem. Toast the Wood Golem with your highest-level Fire spell, quickly kill off the Royal Guards, then lay into the Big Cheese. Cast Shell on your team to protect them from the Emperor's spells, then attack him with your Blood Sword and powerful spells, like Ultima. The Emperor is pretty weak defensively, especially if you've been leveling up your characters, and will go down hard.
Back in Fynn (which is where you'll end up after the showdown), you'll discover that there's already a new Emperor -- Leon, your childhood friend! Talk to Gordon, and he'll tell you to speak to Paul about infiltrating Palamecia. Do so, and you'll find a dying Cid in Paul's house. Before he dies, he passes ownership of the airship onto you, which Paul tells you you'll need to get into the Imperial city. The airship is currently in Poft, so head there to claim it. Stock up on Elixirs and Ethers, then fly to Palamecia, located next to the Coliseum. Land on the highest part of the center spire.

Palamecia

You'll start on the seventh floor of Palamecia, but as you approach the crest you'll fall down through a trap door to the first floor. Go south when you "land" to grab a Diamond Cuirass, then back to where you started and east. Pass by the first path south to the second, then keep going south to the second path west. Head north to the stairs to 2F. Head north when you can, then west to the next flight of stairs up. On 3F, go north past the columns, then east when the path forks to 4F. Grab the Healing, Mage's, and Wizard's Staffs on this level, then head to 5F. Head west to reach a flight of stairs to one section of 6F that holds the Sun Blade. You'll have to fight for it, though, so don't be surprised when you're attacked after you open the chest! Now return to 5F and go south this time to a second section of 6F. The rest of the way to 8F is extremely straightforward. Head west to grab a Hellfire and Wind Flute, then enter the throne room to encounter Leon, who thinks he's the new Emperor. These plans are cut short, however, when the real Emperor comes back from the dead and duly smashes Leon's megalomaniacal plans of royalty. Ricard sacrifices his life to allow the rest of your team time to escape as the Emperor starts going berserk.
Back in Fynn, Firion explains the situation to Hilda, and Leon, the oaf, joins your party as your final fourth member. He'll need some serious leveling up, though, so take some time to do so, and get everyone save Leon's HP in the 1,700 - 2,000 range. Speaking with Hilda also yields information regarding the Jade Passage, the stopping point on the way to the Emperor's lair in Pandemonium. It's located on the spike of land jutting out southeast of Altair and Paloom, across the water. But before you head there, return to Deist and tell the young boy's mother that dead. Ask about the Dragoons and she'll give you the mighty Excalibur! Equip it immediately on your best fighter. Now fly to the Jade Passage in the center of the world and enter.

Jade Passage

Walk east, then south for a Diamond Mace, then grab the Hellfire from the southwest corner. Head east next to the steps down to B2. Go north for another Hellfire, east for an Antarctic Wind, then southwest. You'll see a chest containing the powerful Cat Claws, but you'll have to fight a powerful Blue Dragon to claim it, so bear that in mind if you're planning on looting the treasure. Either way, go east and north to the stairs to B3. Head up the stairs on the east side of the waterfall here, then down the other stairs to another well-guarded chest. It contains a Rune Axe, but you'll have to fight a King Behemoth to take it. Keep following the path down the stairs and check behind the waterfall to find a merchant selling powerful magic spells. Buy whatever you wish, then go to the far eastern door to reach B4. Go north for a Betrayal Fang, then head through the door above that for an Aegis Shield, Dragon Armor, and a Holy Lance. Forget about the Yoichi's Bow in the chest to the east; you shouldn't be wielding bows anyway, and it's guarded by another boss-level creatures. Unless, of course, you really want it, and then by all means open the chest up. Head south and east when you're done to reach B5. Grab the Hi-Potion, Protect Ring, and Elixir here, then proceed to the last level of this dungeon, B6. Step into the portal to be transported to Pandemonium.

Pandemonium

This is the game's final challenge, and as such you're going to want your characters powered up as much as possible and carrying as many Ethers, Elixirs, and Phoenix Downs as you're capable of buying. The enemies here are as powerful as some bosses, so stay healthy, and use the Healing Staff to restore your HP as much as possible to conserve MP!
From the start, head along the path to reach 2F, then climb the stairs and walk southwest to reach 3F. Go north here, then southeast a bit. Follow the route to the west, then pass through the false wall to reach 4F. You'll see four doors. The door to the end of the dungeons is the second from the left, but you can enter the other three to fight some powerful bosses and claim some great treasure. It's up to you if you want to do this, but when you're ready to proceed, head through the door second from the left to jump to the sixth floor.
Head up through the three doors, then stop before the fourth one. Head through the false wall to the left to find a chest containing a Ribbon; be forewarned, though, as you'll have to fight an Astaroth for it. Head left, stop before you go through door, and head through another false wall to the left. Take the left path down to some stairs, then head through yet another false wall to the left before you go down the second set of stairs for another shortcut to 7F. Go northwest for a Sage's Wisdom, then west to reach 8F. The exit to 9F is far to the east, and when you appear there, go southwest until you find the exit to 10F. Walk north until you're directly in front of the Emperor, then heal your party's HP and MP fully. The final battle of the game has arrived, and you're going to need to be at full health to survive. You may also want to give your strongest fighter the Blood Sword now, and pass the Excalibur to your second-best swordsman.
FINAL BOSS: The Emperor
The Emperor has thousands of HP, but whoever's wielding the Blood Sword will take off huge chunks of it with every blow landed. Cast Protect, Shell, and Haste on everyone, then have your two fighters hack at the Emperor with the Blood Sword and Excalibur while your Black Mage casts Ultima repeatedly and your White Mage heals. The Emperor's attacks can be quite powerful, and he'll often use his Life-Absorb ability to, naturally, absorb your life, which can prolong the battle, though not for long. With the Blood Sword in your clenched fist, the Emperor will go down.
Now sit back and watch the ending to Final Fantasy II. If you've already conquered Final Fantasy I, then you have finished Dawn of Souls in its entirety. Good work!

TUGAS PROFESI KEPENDIDIKAN

BAB I
PENDAHULUAN

1.1              Latar Belakang
Setiap tingkah laku individu merupakan manifestasi dari beberapa kebutuhan dan ditunjukkan untuk memenuhi kebutuhan tersebut. Dengan kata lain setiap tingkah laku individu itu selalu terarah pada satu objek atau suatu tujuan pemuasan kebutuhan yang memberikan arah pada gerak aktivitasnya. Ketegangan-ketagangan dan konflik-konflik batin akan timbul pada seseorang apabila kebutuhan-kebutuhan hidup yang sifatnya vital terhalang atau dirinya mengalami frustrasi.
Menurut Maslow dalam Hendrarno, dkk (2003:9) pada hirarki dorongan kebutuhan , disebutkan bahwa ‘tingkat-tingkat kebutuhan manusia yaitu kebutuhan fisiologis, kebutuhan rasa aman, kebutuhan akan cinta dan kasih sayang, kebutuhan akan harga diri, dan kebutuhan untuk aktualisasi diri’ Maka demi kelancaran hidup individu, kebutuhan tersebut harus mendapatkan pemuasan atau harus dicukupi. Kebutuhan –kebutuhan tersebut tidak boleh senantiasa dihalangi sebab jika orang terus menerus mengalami frustrasi , individu akan selalu diliputi oleh stress, ketegangan, dan ketakutan, sampai mengalami mental ‘break down’ atau kepatahan mental. Selama individu masih bisa menemukan jalan keluar yang wajar untuk memecahkan kesulitan hidupnya serta pemenuhan kebutuhan, selama itu akan menjamin kesehatan jiwa dan keseimbangan mentalnya, sebab kepuasan jasmani dan kepuasan psikis dalam pemenuhan kebutuhan itu merupakan alas fundamental bagi kesehatan mentalnya, sehingga individu akan :
          1.          Dapat merasakan ketenangan dan ketentraman hidup,
          2.          Mampu melihat dan menilai realita secara obyektif,
          3.          Mampu untuk menerima dirinya sendiri,
          4.          Mampu memenuhi kebutuhan jasmani dan rohani,
          5.          Mampu belajar dari pengalaman hidupnya,
          6.          Mampu untuk mengembangkan kemampuan yang ada pada dirinya,
          7.          Mampu menghadapi permasalahan yang muncul, serta
          8.          Mampu untuk memahami dan menerima orang lain.
1.2              Identifikasi Masalah
Berdasarkan uraian latar belakang maka dapat diidentifikasi masalah yaitu Bagaimana siswa dapat memperoleh keterampilan belajar pada bidang :
                        1.      diri pribadi
                        2.      lingkungan belajar
                        3.      sosio emosional
1.3              Rumusan Masalah
Dari identifikasi masalah, maka yang menjadi rumusan masalah adalah  “Gangguan siswa dalam belajar”
1.4              Tujuan
Adapun yang menjadi tujuan dari observasi ini adalah untuk membantu siswa dalam memecahkan masalah yang sedang dialaminya. Sehingga siswa dapat berkembang secara optimal dalam batas – batas potensinya.
1.5              Manfaat
Manfaat dari observasi ini adalah meningkatkan profesionalisme sebagai penggerak pendidikan didalam meningkatkan mutu hasil pendidikan.

BAB II
PEMBAHASAN

Salah satu jenis layanan bimbingan dan konseling yang dipandang tepat dalam membantu siswa untuk meningkatkan keterampilan belajar adalah melalui layanan konseling kelompok. Layanan konseling kelompok merupakan upaya bantuan untuk dapat memecahkan masalah dengan memanfaatkan dinamika kelompok. Dalam layanan konseling kelompok menggunakan pendekatan interaksional, di mana dalam pendekatan tersebut menitik beratkan interaksi atau hubungan timbal balik antar anggota, anggota dengan leader (pemimpin kelompok) dan sebaliknya, yang akan Nampak dalam dinamika kelompok. Interaksi itu selain berusaha bersama untuk dapat memecahkan masalah juga setiap anggota kelompok dapat belajar untuk mendengarkan secara aktif, melakukan konfrontasi dengan tepat, memperhatikan perhatian yang sungguh-sungguh terhadap anggota lain. Di dalam kelompok, anggota kelompok akan saling menolong, menerima, berempati dengan tulus. Keadaan ini membutuhkan suasana yang positif antara anggota, sehingga mereka akan merasa diterima, dimengerti, dan menambah rasa positif dalam diri mereka. Konseling kelompok bersifat memberikan kemudahan dalam pertumbuhan dan perkembangan individu, dalam arti bahwa konseling kelompok memberikan dorongan dan motivasi kepada individu untuk membuat perubahan-perubahan atau bertindak dengan memanfaatkan potensi secara maksimal sehingga dapat mewujudkan diri.
Berdasarkan hasil observasi yang kami lakukan di SMA N 3 Gorontalo diperoleh data berupa jumlah guru BK yakni sebanyak 7 orang dengan gelar S.Pd. dengan jumlah 7 orang guru BK yang ada di SMA 3 itu menandakan bahwa adanya keseimbangan antara jumlah guru Bk dengan jumlah siswa yang ada di SMA N 3 Gorontalo.
Dikatakan adanya keseimbangan karena 1 guru Bk dapat menangani siswa sebanyak 150 orang jadi kalau jumlah guru bk ada 7,maka hitungan secara matematisnya adalah 7 x 150 orang = 1050 orang . Kalau dibandingkan dengan jumlah siswa yang ada sebanyak 1000 orang, maka dapat dikatakan mempunyai keseimbangan.
Dengan adanya keseimbangan itu, maka berdampak pada pelaksanaan program bk itu sendiri di SMA N 3 berjalan dengan baik. Berdasarkan hasil wawancara dengan koordinator bk, maka dapat didapatkan informasi bahwa permasalahan- permasalahan yang banyak dialami siswa adalah pada bidang keterampilan belajar, diri pribadi, lingkungan belajar dan sosio emosional. Data-data ini dapat diperoleh dari hasil pengolahan alat ungkap masalah (AUM).
Selama masalah yang diperoleh dari hasil AUM, didapatkan informasi dari beberapa siswa bahwa di SMA N 3 Gorontalo proses pembelajarannya lebih mengedepankan prestasi dalam bidang akademik sedangkan kegiatan non akademik seperti kegiatan ekstrakulikuler belum dilaksanakan dengan baik. Mereka mengatakan bahwa di sekolah mereka jarang  dilaksanakan kegiatan pengembangan diri, misalnya kegiatan pengembangan minat dan bakat. Mereka berharap adanya keseimbangan antara kegiatan  kulikuler dan ekstrakulikuler.



BAB III
PENUTUP

3.1.    Kesimpulan
 Dari uraian sebelumnya dapat ditarik kesimpulan bahwa Dengan adanya program layanan bimbingan dan konseling pada siswa disekolah dapat meningkatkan keterampilan belajar dan mengatasi masalah atau gangguan yang dihadapi siswa menyangkut tentang pengembangan diri dalam belajar.
3.2.          Saran
 Sebaiknya kegiatan – kegiatan yang dapat mengembangkan diri siswa dapat terus menerus dilakukan agar permasalahan – permasalahan yang dihadapi siswa dapat segera diketahui sehingga masalah – masalah tersebut dapat segera diatasi dengan baik.












DAFTAR PUSTAKA

Arikunto, Suharsimi, 2002, Prosedur Penelitian Suatu Pendekatan Praktik.
Rineka Cipta, Jakarta
Fauzan, Lutfi, 1994, Pendekatan-pendekatan Konseling Individu, Elang Mas Malang
Hendrarno, Supriyo, Sugiyo, 2003, Bimbingan dan Konseling, UNNES, Semarang.
Margono, 2005, Metode Penelitian Pendidikan, Rineka Cipta, Jakarta
Prayitno, 1995, Layanan Bimbingan dan Konseling Kelompok, Ghalia Putra, Jakarta
----- 1994. Dasar-dasar Bimbingan dan Konseling. Jakarta: Rineka Cipta


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